{"title":"Used SNES Games","description":"\u003cp\u003eShop pre-owned SNES games built around Super Nintendo staples: Super Metroid, Super Mario Kart, Super Mario World, The Legend of Zelda: A Link to the Past, and Donkey Kong Country. It is a concise starting point for platforming, racing, adventure, and exploration on the original Super Nintendo.\u003c\/p\u003e\n\u003cp\u003eThese are individual physical-game listings, so the product page is the place to confirm the stated format, condition, and included items for a particular title. Free U.S. shipping is available from RGM Retro Games.\u003c\/p\u003e","products":[{"product_id":"super-mario-world-snes-r16","title":"Super Mario World for Super Nintendo (Pre-Owned)","description":"\u003cdiv class=\"rgm-v2-summary\"\u003e\u003cp class=\"rgm-v2-lead\"\u003eSuper Mario World opens Dinosaur Land through branching routes, hidden exits, Yoshi abilities, and Cape Feather movement that rewards long-term mastery.\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eImages are representative. Cosmetic wear may vary on pre-owned items.\u003c\/p\u003e\n\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eA world map full of alternate paths\u003c\/h2\u003e\n\u003cp\u003eStages connect across a map that changes as exits are found. Some levels contain both a normal goal and a hidden key route, opening secret stages, Switch Palaces, Star Roads, and shortcuts. The design lets a straightforward run reach Bowser while giving curious players a much larger network to uncover, including routes that permanently alter parts of Dinosaur Land.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eYoshi and the cape change movement\u003c\/h2\u003e\n\u003cp\u003eYoshi can swallow enemies and gain different effects from colored Koopa shells, while Mario can dismount for an extra jump. The Cape Feather adds a spin attack, controlled descent, and sustained flight when enough speed is built. Those abilities support fast clears, careful secret hunting, and advanced movement without replacing the precise running and jumping of earlier Mario games.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eOriginal SNES cartridge play\u003c\/h2\u003e\n\u003cp\u003eThis pre-owned loose cartridge is the Super Nintendo release, not a downloadable Nintendo Switch game. It supports one player at a time with an alternating two-player option for Mario and Luigi. Progress is stored through the cartridge’s save system. Nintendo Switch Online availability documents the same classic game, but the physical cartridge requires compatible SNES hardware.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:details --\u003e\u003csection class=\"rgm-v2-facts\"\u003e\u003ch2\u003eProduct facts\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlatform\u003c\/th\u003e\n\u003ctd\u003eSuper Nintendo Entertainment System\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eFormat\u003c\/th\u003e\n\u003ctd\u003ePre-owned loose cartridge\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayers\u003c\/th\u003e\n\u003ctd\u003e1 to 2 alternating\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eKey systems\u003c\/th\u003e\n\u003ctd\u003eYoshi, Cape Feather, branching map, and hidden exits\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eSave storage\u003c\/th\u003e\n\u003ctd\u003eBattery-backed cartridge save\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eIncluded item\u003c\/th\u003e\n\u003ctd\u003eGame cartridge only\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"rgm-v2-faq\"\u003e\u003ch2\u003eQuestions about this product\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eCan two players play together?\u003c\/summary\u003e\u003cp\u003eTwo players can take alternating turns as Mario and Luigi; it is not simultaneous co-op.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eWhat do hidden exits do?\u003c\/summary\u003e\u003cp\u003eThey open alternate map routes, secret stages, Switch Palaces, or shortcuts.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eDoes this cartridge work on Nintendo Switch?\u003c\/summary\u003e\u003cp\u003eNo. Switch Online availability is separate; this cartridge requires compatible SNES hardware.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eIs the original box included?\u003c\/summary\u003e\u003cp\u003eNo. This is the pre-owned loose cartridge format.\u003c\/p\u003e\u003c\/details\u003e\u003c\/section\u003e","brand":"Nintendo","offers":[{"title":"Default Title","offer_id":52396140626216,"sku":null,"price":12.59,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1003\/9263\/2616\/files\/rgm-vintage-super-mario-world-snes-r16-01.jpg?v=1789643644"},{"product_id":"zelda-link-to-the-past-snes-r17","title":"The Legend of Zelda: A Link to the Past for Super Nintendo (Pre-Owned)","description":"\u003cdiv class=\"rgm-v2-summary\"\u003e\u003cp class=\"rgm-v2-lead\"\u003eA Link to the Past connects Light and Dark versions of Hyrule, with dungeon items and environmental clues continually opening routes between them.\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eImages are representative. Cosmetic wear may vary on pre-owned items.\u003c\/p\u003e\n\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eTwo worlds form one large puzzle\u003c\/h2\u003e\n\u003cp\u003eThe Light World establishes landmarks, towns, forests, mountains, and early dungeons before the Dark World transforms those spaces. Portals and the Magic Mirror let Link move between corresponding locations, so a blocked route in one world may be reachable through the other. That relationship gives overworld navigation the same layered logic as the dungeons.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eItems keep changing what Link can reach\u003c\/h2\u003e\n\u003cp\u003eThe Hookshot crosses gaps, the Hammer breaks obstacles, the Flippers open deep water, and medallions affect the environment. Dungeons combine those tools with keys, switches, moving floors, combat rooms, and bosses. Optional heart pieces, equipment upgrades, bottles, and hidden caves reward detours, while the main quest builds from the Master Sword toward rescuing the seven maidens.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eThe original Super Nintendo cartridge\u003c\/h2\u003e\n\u003cp\u003eThis is the pre-owned loose SNES release, not a Switch download or later handheld version. It is a single-player game and stores progress in battery-backed cartridge memory. The game’s presence in modern Nintendo libraries can support shared gameplay facts, but this physical cartridge works through compatible Super Nintendo hardware and includes no box, manual, console, or online membership.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:details --\u003e\u003csection class=\"rgm-v2-facts\"\u003e\u003ch2\u003eProduct facts\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlatform\u003c\/th\u003e\n\u003ctd\u003eSuper Nintendo Entertainment System\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eFormat\u003c\/th\u003e\n\u003ctd\u003ePre-owned loose cartridge\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayers\u003c\/th\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eWorld structure\u003c\/th\u003e\n\u003ctd\u003eLinked Light World and Dark World\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eSave storage\u003c\/th\u003e\n\u003ctd\u003eBattery-backed cartridge save\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eIncluded item\u003c\/th\u003e\n\u003ctd\u003eGame cartridge only\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"rgm-v2-faq\"\u003e\u003ch2\u003eQuestions about this product\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eHow are the Light and Dark Worlds connected?\u003c\/summary\u003e\u003cp\u003ePortals and the Magic Mirror move Link between corresponding locations, opening routes that depend on both maps.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eIs this a multiplayer game?\u003c\/summary\u003e\u003cp\u003eNo. The original SNES adventure is single-player.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eDoes the cartridge work on Nintendo Switch?\u003c\/summary\u003e\u003cp\u003eNo. This is physical SNES media; modern subscription access is separate.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eHow does it save progress?\u003c\/summary\u003e\u003cp\u003eThe original cartridge uses battery-backed save memory.\u003c\/p\u003e\u003c\/details\u003e\u003c\/section\u003e","brand":"Nintendo","offers":[{"title":"Default Title","offer_id":52396140691752,"sku":null,"price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1003\/9263\/2616\/files\/rgm-vintage-zelda-link-to-the-past-snes-r17-01.jpg?v=1789643645"},{"product_id":"donkey-kong-country-snes-r18","title":"Donkey Kong Country for Super Nintendo (Pre-Owned)","description":"\u003cdiv class=\"rgm-v2-summary\"\u003e\u003cp class=\"rgm-v2-lead\"\u003eDonkey Kong and Diddy Kong cross layered jungle stages with barrel routes, animal helpers, hidden bonus rooms, and two distinct local two-player formats.\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eImages are representative. Cosmetic wear may vary on pre-owned items.\u003c\/p\u003e\n\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eTwo Kongs with different movement strengths\u003c\/h2\u003e\n\u003cp\u003eDonkey Kong can defeat some heavier enemies directly, while Diddy moves with a lighter, faster feel. A hit removes the active Kong when the partner is present, and DK barrels recover the missing character. Players can switch leaders to match a jump, enemy, or secret route rather than treating the pair as an extra-life counter.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eBarrels and animal buddies reshape stages\u003c\/h2\u003e\n\u003cp\u003eBarrel cannons create timing challenges, rolling barrels become weapons, and marked barrels send the Kongs to bonus rooms. Rambi, Enguarde, Expresso, and Winky provide different movement or attack abilities. Jungles give way to caves, treetops, snow, factories, and mine-cart tracks, with KONG letters and secrets encouraging a second look at the scenery.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eOriginal SNES cartridge and local modes\u003c\/h2\u003e\n\u003cp\u003eThis pre-owned loose Super Nintendo cartridge supports single-player plus two-player Contest and Team play. Contest alternates separate progress, while Team divides control of the two Kongs between players. Saves use the cartridge’s battery-backed memory. The physical cartridge requires compatible SNES hardware even though later Nintendo services have also offered the game digitally.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:details --\u003e\u003csection class=\"rgm-v2-facts\"\u003e\u003ch2\u003eProduct facts\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlatform\u003c\/th\u003e\n\u003ctd\u003eSuper Nintendo Entertainment System\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eFormat\u003c\/th\u003e\n\u003ctd\u003ePre-owned loose cartridge\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayers\u003c\/th\u003e\n\u003ctd\u003e1 to 2; Contest and Team modes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayable duo\u003c\/th\u003e\n\u003ctd\u003eDonkey Kong and Diddy Kong\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eSave storage\u003c\/th\u003e\n\u003ctd\u003eBattery-backed cartridge save\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eIncluded item\u003c\/th\u003e\n\u003ctd\u003eGame cartridge only\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"rgm-v2-faq\"\u003e\u003ch2\u003eQuestions about this product\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eHow do Donkey Kong and Diddy differ?\u003c\/summary\u003e\u003cp\u003eDonkey handles some heavier enemies more easily, while Diddy has a lighter, faster movement style.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eWhat are the two-player modes?\u003c\/summary\u003e\u003cp\u003eContest alternates players on separate progress; Team assigns one Kong to each player.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eDoes it save progress?\u003c\/summary\u003e\u003cp\u003eYes. The original SNES cartridge uses battery-backed save memory.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eIs this a boxed copy?\u003c\/summary\u003e\u003cp\u003eNo. It is a pre-owned loose cartridge.\u003c\/p\u003e\u003c\/details\u003e\u003c\/section\u003e","brand":"Nintendo","offers":[{"title":"Default Title","offer_id":52396140724520,"sku":null,"price":13.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1003\/9263\/2616\/files\/rgm-vintage-donkey-kong-country-snes-r18-01.jpg?v=1789645242"},{"product_id":"super-metroid-snes-r19","title":"Super Metroid for Super Nintendo (Pre-Owned)","description":"\u003cdiv class=\"rgm-v2-summary\"\u003e\u003cp class=\"rgm-v2-lead\"\u003eSuper Metroid turns planet Zebes into one continuous maze where suits, beams, bombs, and movement abilities transform old dead ends into new paths.\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eImages are representative. Cosmetic wear may vary on pre-owned items.\u003c\/p\u003e\n\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eExploration guided by the environment\u003c\/h2\u003e\n\u003cp\u003eCrateria, Brinstar, Norfair, Maridia, and the Wrecked Ship connect through elevators, shafts, tunnels, and hidden passages. The map gives broad orientation without spelling out every route. Environmental cues, enemy placement, and unusual blocks encourage experimentation, making the moment of recognizing a newly accessible path as important as the upgrade that opened it.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eAbilities expand combat and movement together\u003c\/h2\u003e\n\u003cp\u003eMorph Ball bombs reveal passages, the Speed Booster breaks through long corridors, the Grapple Beam crosses gaps, and Space Jump changes vertical travel. Beams and suit upgrades affect both survival and access. Missile tanks, energy tanks, reserve tanks, and optional techniques reward players who revisit earlier regions instead of following only the shortest route to each boss.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eOriginal cartridge with save stations\u003c\/h2\u003e\n\u003cp\u003eThis pre-owned loose cartridge is the original single-player SNES release. In-game save stations write progress to battery-backed cartridge memory. A modern Nintendo Switch Online version may reproduce the game, but it does not make this physical SNES cartridge compatible with Switch. The loose format contains the cartridge without an assumed box, manual, console, or membership.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:details --\u003e\u003csection class=\"rgm-v2-facts\"\u003e\u003ch2\u003eProduct facts\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlatform\u003c\/th\u003e\n\u003ctd\u003eSuper Nintendo Entertainment System\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eFormat\u003c\/th\u003e\n\u003ctd\u003ePre-owned loose cartridge\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayers\u003c\/th\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eWorld\u003c\/th\u003e\n\u003ctd\u003eInterconnected regions of Zebes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eSave storage\u003c\/th\u003e\n\u003ctd\u003eSave stations and battery-backed cartridge memory\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eIncluded item\u003c\/th\u003e\n\u003ctd\u003eGame cartridge only\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"rgm-v2-faq\"\u003e\u003ch2\u003eQuestions about this product\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eHow does progression work?\u003c\/summary\u003e\u003cp\u003eNew movement, suit, beam, and bomb abilities open routes through areas visited earlier.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eAre there optional upgrades?\u003c\/summary\u003e\u003cp\u003eYes. Missile, energy, reserve, and other upgrades reward exploration beyond the main route.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eDoes the cartridge work on Switch?\u003c\/summary\u003e\u003cp\u003eNo. This physical edition is for compatible SNES hardware.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eWhere can Samus save?\u003c\/summary\u003e\u003cp\u003eDesignated save stations write progress to the cartridge’s battery-backed memory.\u003c\/p\u003e\u003c\/details\u003e\u003c\/section\u003e","brand":"Nintendo","offers":[{"title":"Default Title","offer_id":52396141314344,"sku":null,"price":61.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1003\/9263\/2616\/files\/rgm-vintage-super-metroid-snes-r19-01.jpg?v=1789643645"},{"product_id":"super-mario-kart-snes-r20","title":"Super Mario Kart for Super Nintendo (Pre-Owned)","description":"\u003cdiv class=\"rgm-v2-summary\"\u003e\u003cp class=\"rgm-v2-lead\"\u003eThe first Mario Kart pairs Mode 7 racing with compact Grand Prix cups, Time Trials, Match Races, and dedicated two-player Battle Mode arenas.\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eImages are representative. Cosmetic wear may vary on pre-owned items.\u003c\/p\u003e\n\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eEight drivers, four cups, three engine classes\u003c\/h2\u003e\n\u003cp\u003eSuper Mario Kart builds its Grand Prix around 50cc, 100cc, and unlockable 150cc competition. Eight drivers have different acceleration, speed, weight, and handling tendencies. Coins raise top speed and protect against spins, while items create opportunities to attack or recover. Five-lap courses reward learning corners and hazards rather than relying only on a late item.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eSplit-screen competition beyond Grand Prix\u003c\/h2\u003e\n\u003cp\u003eTwo players can race head to head in Match Race or enter Battle Mode’s enclosed arenas, where the goal is to burst the opponent’s balloons. Time Trial provides a one-player route to cleaner laps without item interference. These modes establish the series’ racing, record-chasing, and arena-battle structure in a focused 16-bit format.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eThe original Super Nintendo cartridge\u003c\/h2\u003e\n\u003cp\u003eThis pre-owned loose cartridge is the original SNES game, not Mario Kart 8 Deluxe or a Switch cartridge. One or two players use compatible Super Nintendo controllers. The cartridge can retain Time Trial records through its internal save hardware, while cups are designed as self-contained sessions. Nintendo Switch Online access is a separate digital service and does not change physical compatibility.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:details --\u003e\u003csection class=\"rgm-v2-facts\"\u003e\u003ch2\u003eProduct facts\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlatform\u003c\/th\u003e\n\u003ctd\u003eSuper Nintendo Entertainment System\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eFormat\u003c\/th\u003e\n\u003ctd\u003ePre-owned loose cartridge\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayers\u003c\/th\u003e\n\u003ctd\u003e1 to 2 locally\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eModes\u003c\/th\u003e\n\u003ctd\u003eGrand Prix, Time Trial, Match Race, and Battle Mode\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eDrivers\u003c\/th\u003e\n\u003ctd\u003eEight\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eIncluded item\u003c\/th\u003e\n\u003ctd\u003eGame cartridge only\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"rgm-v2-faq\"\u003e\u003ch2\u003eQuestions about this product\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eDoes Super Mario Kart have Battle Mode?\u003c\/summary\u003e\u003cp\u003eYes. Two players compete in dedicated arenas by bursting each other’s balloons.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eCan two players enter a Grand Prix?\u003c\/summary\u003e\u003cp\u003eYes. Grand Prix supports split-screen two-player racing.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eIs this Mario Kart 8 Deluxe?\u003c\/summary\u003e\u003cp\u003eNo. It is the original Super Nintendo game.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eCan the cartridge be used with Switch Online?\u003c\/summary\u003e\u003cp\u003eNo. Switch Online is separate software; this cartridge requires compatible SNES hardware.\u003c\/p\u003e\u003c\/details\u003e\u003c\/section\u003e","brand":"Nintendo","offers":[{"title":"Default Title","offer_id":52396141379880,"sku":null,"price":21.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1003\/9263\/2616\/files\/rgm-vintage-super-mario-kart-snes-r20-01.jpg?v=1789645243"}],"url":"https:\/\/www.rgmretrogames.com\/collections\/snes-games.oembed","provider":"RGM Retro Games","version":"1.0","type":"link"}