{"product_id":"super-metroid-snes-r19","title":"Super Metroid for Super Nintendo (Pre-Owned)","description":"\u003cdiv class=\"rgm-v2-summary\"\u003e\u003cp class=\"rgm-v2-lead\"\u003eSuper Metroid turns planet Zebes into one continuous maze where suits, beams, bombs, and movement abilities transform old dead ends into new paths.\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eImages are representative. Cosmetic wear may vary on pre-owned items.\u003c\/p\u003e\n\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eExploration guided by the environment\u003c\/h2\u003e\n\u003cp\u003eCrateria, Brinstar, Norfair, Maridia, and the Wrecked Ship connect through elevators, shafts, tunnels, and hidden passages. The map gives broad orientation without spelling out every route. Environmental cues, enemy placement, and unusual blocks encourage experimentation, making the moment of recognizing a newly accessible path as important as the upgrade that opened it.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eAbilities expand combat and movement together\u003c\/h2\u003e\n\u003cp\u003eMorph Ball bombs reveal passages, the Speed Booster breaks through long corridors, the Grapple Beam crosses gaps, and Space Jump changes vertical travel. Beams and suit upgrades affect both survival and access. Missile tanks, energy tanks, reserve tanks, and optional techniques reward players who revisit earlier regions instead of following only the shortest route to each boss.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:story --\u003e\u003csection class=\"rgm-v2-story\"\u003e\u003ch2\u003eOriginal cartridge with save stations\u003c\/h2\u003e\n\u003cp\u003eThis pre-owned loose cartridge is the original single-player SNES release. In-game save stations write progress to battery-backed cartridge memory. A modern Nintendo Switch Online version may reproduce the game, but it does not make this physical SNES cartridge compatible with Switch. The loose format contains the cartridge without an assumed box, manual, console, or membership.\u003c\/p\u003e\u003c\/section\u003e\u003c!-- rgm:details --\u003e\u003csection class=\"rgm-v2-facts\"\u003e\u003ch2\u003eProduct facts\u003c\/h2\u003e\n\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlatform\u003c\/th\u003e\n\u003ctd\u003eSuper Nintendo Entertainment System\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eFormat\u003c\/th\u003e\n\u003ctd\u003ePre-owned loose cartridge\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003ePlayers\u003c\/th\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eWorld\u003c\/th\u003e\n\u003ctd\u003eInterconnected regions of Zebes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eSave storage\u003c\/th\u003e\n\u003ctd\u003eSave stations and battery-backed cartridge memory\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003cth scope=\"row\"\u003eIncluded item\u003c\/th\u003e\n\u003ctd\u003eGame cartridge only\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003c\/section\u003e\u003csection class=\"rgm-v2-faq\"\u003e\u003ch2\u003eQuestions about this product\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eHow does progression work?\u003c\/summary\u003e\u003cp\u003eNew movement, suit, beam, and bomb abilities open routes through areas visited earlier.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eAre there optional upgrades?\u003c\/summary\u003e\u003cp\u003eYes. Missile, energy, reserve, and other upgrades reward exploration beyond the main route.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eDoes the cartridge work on Switch?\u003c\/summary\u003e\u003cp\u003eNo. This physical edition is for compatible SNES hardware.\u003c\/p\u003e\u003c\/details\u003e\u003cdetails\u003e\u003csummary\u003eWhere can Samus save?\u003c\/summary\u003e\u003cp\u003eDesignated save stations write progress to the cartridge’s battery-backed memory.\u003c\/p\u003e\u003c\/details\u003e\u003c\/section\u003e","brand":"Nintendo","offers":[{"title":"Default Title","offer_id":52396141314344,"sku":null,"price":61.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1003\/9263\/2616\/files\/rgm-vintage-super-metroid-snes-r19-01.jpg?v=1789643645","url":"https:\/\/www.rgmretrogames.com\/products\/super-metroid-snes-r19","provider":"RGM Retro Games","version":"1.0","type":"link"}