The Hunter built for Xbox 360
Hunter 360 targets Xbox 360 and PC, keeping the asymmetrical stick arrangement and familiar face-button positions expected by that library. It is not the similarly named Hunter for the original Xbox: the original-Xbox model uses an Xbox-port receiver and adds support for Switch, while Hunter 360 is built around Xbox 360 and PC receiver connectivity.
Hall Effect sticks and a fast wireless response
Retro Fighters specifies Hall Effect analog sticks, 2.4GHz wireless, and a 1000Hz low-latency response for Hunter 360. The wireless range is rated at more than 30 feet. A rumble-intensity macro lets players cycle vibration strength from the controller, useful when moving between games with very different feedback levels.
Recharge over USB-C and connect with USB-A
Battery life is rated at more than ten hours per charge, with USB-C used for charging. The included USB-A receiver is listed for both Xbox 360 and PC. That receiver-based design means the controller does not depend on Bluetooth pairing. It also keeps the connection method consistent when the controller moves between console and computer. Black, white, and transparent green are separate color variants rather than different connection packages.
Product facts
| Model | Retro Fighters Hunter 360 |
|---|---|
| Compatibility | Xbox 360 and PC |
| Wireless connection | 2.4GHz through USB-A receiver |
| Sticks | Hall Effect analog sticks |
| Battery / range | 10+ hours per charge; 30+ feet |
| Condition | New accessory |
Questions about this product
Does Hunter 360 work on the original Xbox?
No. Hunter 360 is for Xbox 360 and PC. The Retro Fighters Hunter is the separate original-Xbox model.
Does it use Bluetooth?
No. The official page describes a 2.4GHz connection through the included USB-A receiver.
Can rumble strength be changed?
Yes. Retro Fighters provides a controller macro for cycling rumble intensity.
How is it charged?
The controller has a USB-C charging port and a rechargeable battery rated for 10+ hours.


